export enum TILE_TYPE_ENUM {
    BACK_GROUND = "BACK_GROUND",
}

export enum FSM_PARAMS_TYPE_ENUM {
    NUMBER = "NUMBER",
    TRIGGER = "TRIGGER",
}

export enum PARAMS_NAME_ENUM {
    IDLE = "IDLE",
    TURNLEFT = "TURNLEFT",
    TURNRIGHT = "TURNRIGHT",
    DEATH = "DEATH",
    DIRECTION = "DIRECTION",
}

export enum ENTITY_STATE_ENUM {
    IDLE = "IDLE",
    DEATH = "DEATH",
    TURNLEFT = "TURNLEFT",
    TURNRIGHT = "TURNRIGHT",
}

export enum DIRECTION_UNUM {
    TOP = "TOP",
    BOTTOM = "BOTTOM",
    LEFT = "LEFT",
    RIGHT = "RIGHT",
}

export enum DIRECTION_ORDER_ENUM {
    LEFT = 0,
    RIGHT = 1,
}
